Pokémon TCG Pocket Trading Has Spurred a Strange Black Market for High Rarity Cards
Pokémon TCG Pocket's controversial trading mechanic has spawned a bizarre black market on eBay. Players are buying and selling digital cards for $5-$10 each, exploiting the game's system. Sellers exchange friend codes with buyers, sending a card in return. A typical listing might offer a Starmie ex for $5.99, requiring the buyer to provide 500 Trade Tokens, Trade Stamina, and an "unwanted Pokémon ex" in exchange. This cleverly skirts the game's terms of service, which prohibit buying and selling virtual content, as the seller essentially gains an equivalent card in the trade. Because only same-rarity cards can be traded, sellers can repeatedly sell high-value cards like ex Pokémon and 1-Star alternate art cards without losing stock. Entire accounts, containing valuable Pack Hourglasses and rare cards, are also for sale, a common occurrence in online games regardless of terms of service violations.
The trading mechanic itself proved controversial from its launch. Besides the existing restrictions on pack openings and Wonder Picking (limiting actions without real-money spending), the introduction of Trade Tokens further fueled criticism. Players decried the high cost of acquiring these tokens, requiring the deletion of five cards to trade one of the same rarity. However, this black market likely would exist even without restrictions; the core issue is the trading mechanic's limitations. The inability to trade publicly within the app necessitates the use of external platforms like Reddit, Discord, and now eBay. Players like siraquakip on Reddit advocated for a more integrated, community-friendly trading system within the app itself.
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Developer Creatures Inc. has warned against real-money transactions and cheating, threatening account suspensions for violations. Ironically, the Trade Token mechanic, intended to prevent such exploitation, has backfired, alienating the community. While Creatures Inc. is investigating improvements to the trading feature, concrete solutions remain elusive despite complaints dating back three weeks.
Many believe the trading implementation aims to boost revenue for Pokémon TCG Pocket, which reportedly generated half a billion dollars in under three months before the trading feature. This is supported by the inability to trade 2-Star or higher rarity cards; readily trading for missing cards would eliminate the need for costly random pack purchases. One player reported spending approximately $1,500 to complete the first set, with the third set arriving just last week.
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