Best Redwing Decks in Marvel Snap
*Marvel Snap* enthusiasts have long lamented the scarcity of animal companions in the game. Previously, players could count on Cosmo, Goose, Zabu, and Hit Monkey for their furry or feathered fix. But now, with the launch of the Brave New World season, Falcon's loyal sidekick, Redwing, joins the ranks of these beloved critters.
How Redwing Works in Marvel Snap
Redwing is a 3-cost card with 4 power, and its ability states: "The first time this moves, add a card from your hand to the old location." It's crucial to note that Redwing's ability triggers only once. Even attempts to reuse it with cards like Symbiote Spider-Man or by bouncing it back to your hand won't reactivate its effect, significantly limiting its utility.
Moreover, targeting a specific card with Redwing proves challenging. Move decks often feature smaller cards like Iron Fist, which you might not want to play at the old location. Conversely, Scream decks focus more on displacing your opponent's cards rather than moving your own, complicating Redwing's use further.
However, there are affordable ways to move Redwing, such as using Madame Web or Cloak, suitable for players at lower Collection Levels. With strategic play, Redwing could potentially secure surprising victories, like deploying Galactus early or pulling heavy hitters like The Infinaut to the right spot.
Best Day One Redwing Decks in Marvel Snap
Last season, Ares and Surtur were dominant forces in *Marvel Snap*, and they return with a new Scream-based build that leverages cards like Aero for power and Heimdall to disrupt opponents. Redwing fits nicely into this strategy, although you'll typically prefer to play Surtur on turn 3. Here's the deck list:
- Hydra Bob
- Scream
- Kraven
- Captain America
- Redwing
- Polaris
- Surtur
- Ares
- Cull Obsidian
- Aero
- Heimdall
- Magneto
This is a high-cost deck featuring several Series 5 cards: Hydra Bob, Scream, Redwing, Surtur, Ares, and Cull Obsidian. If Hydra Bob is out of reach, consider substitutes like Rocket Raccoon or Iceman, though the core cards remain essential. The strategy revolves around playing Surtur on turn 3, then boosting its power with high-cost cards and using Scream for an alternative win condition. The deck includes 'push' cards like Polaris, Aero, and Magneto to manipulate the board, and you can use Redwing with Heimdall to enhance Surtur while pulling a powerful card from your hand.
Another potential home for Redwing is in an Ongoing deck with Madame Web, especially since Dagger's nerf has sidelined traditional move decks. Here's an example of such a deck:
- Ant-Man
- Madame Web
- Psylocke
- Sam Wilson
- Captain America
- Luke Cage
- Captain America
- Redwing
- Doom 2099
- Iron Lad
- Blue Marvel
- Doctor Doom
- Spectrum
This deck features two Series 5 cards: Madame Web and Doom 2099. While Madame Web is optional, removing her would also necessitate removing Redwing in favor of another Ongoing card like Mobius M. Mobius. The deck focuses on spreading power across locations with Doom 2099, and Madame Web aids in positioning Doom 2099 bots effectively. Redwing's primary role here is to be moved by Madame Web, allowing you to add a card from your hand to the previous location. On turn 6, you'll aim to play either Doctor Doom or Spectrum to either spread or boost power, securing a win.
Is Redwing Worth Spotlight Cache Keys or Collector's Tokens?
Currently, Redwing does not justify the expenditure of Spotlight Cache Keys or Collector's Tokens. It's an underpowered card that fits into an already struggling archetype. It's advisable to save your resources for more impactful cards later in the month or in future updates. Unless Second Dinner significantly buffs Redwing, it's best to look elsewhere for valuable additions to your *Marvel Snap* collection.
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