S.T.A.L.K.E.R. 2: Ultimate Weapon Guide
In S.T.A.L.K.E.R. 2: Heart of Chornobyl, your arsenal is your lifeline. Navigating the treacherous Chernobyl Exclusion Zone demands a versatile collection of firearms, from classic designs to experimental weaponry, to effectively neutralize hostile mutants and other threats. This guide delves into the diverse range of weapons available, detailing their unique attributes and optimal usage within the game's harsh, post-apocalyptic environment.
Table of Contents
- About Weapons in S.T.A.L.K.E.R. 2
- Weapon Table: S.T.A.L.K.E.R. 2
- AKM-74S
- AKM-74U
- APSB
- AR416
- AS Lavina
- Beast
- Boomstick
- Buket S-2
- Clusterfuck
- Combatant
- Deadeye
- Decider
- Dnipro
- Drowned
- EM-1
- Encourage
- F-1 Grenade
- Fora-221
- Gambit
- Gangster
- Gauss Gun
- Glutton
- GP37
- Grom S-14
- Grom S-15
- Integral-A
- Kharod
- Labyrinth IV
- Lynx
- RPG-7U
- Zubr-19
About Weapons in S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl's weapon system provides a vast arsenal of firearms, each boasting unique characteristics and tactical advantages. The game features extensive customization options, allowing players to tailor their weapons to their preferred playstyles. The selection includes familiar assault rifles and sniper rifles alongside rarer, experimental designs born from clandestine military research. Each weapon possesses distinct attributes—accuracy, damage, reload speed, and range—that significantly impact gameplay. Ammunition selection and weapon modification are crucial for optimizing performance. This detailed guide explores each weapon model, highlighting its key features to assist you in selecting the ideal arsenal for your adventures in the Zone.
Weapon Table: S.T.A.L.K.E.R. 2
AKM-74S
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Damage: 1.2 Penetration: 1.1 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.7
A reliable mid-range combat weapon. Its balanced damage and penetration make it versatile for various encounters. It's a common drop from human enemies, becoming more frequent near the Sphere with ISPF (ISZF) guards.
AKM-74U
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Damage: 1.0 Penetration: 1.1 Rate of Fire: 4.92 Range: 1.2 Accuracy: 2.5
A compact assault rifle ideal for close to medium-range engagements due to its high rate of fire. Frequently encountered among enemies and available from Zone traders.
APSB
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Damage: 1.1 Penetration: 3.0 Rate of Fire: 4.93 Range: 1.0 Accuracy: 3.1
A pistol with high penetration and accuracy, effective at close to medium ranges. Its balanced stats make it a solid sidearm. Available from traders.
AR416
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Damage: 0.85 Penetration: 1.1 Rate of Fire: 4.97 Range: 1.9 Accuracy: 3.6
High rate of fire and excellent accuracy make this assault rifle suitable for medium to long-range combat. Despite lower base damage, its stats excel in sustained firefights. Found on enemy corpses and during the "Answers Come at a Price" quest.
AS Lavina
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Damage: 1.1 Penetration: 2.6 Rate of Fire: 4.92 Range: 1.4 Accuracy: 3.65
A powerful assault rifle with high penetration and accuracy, effective against armored targets. This rare weapon can be found in challenging locations or purchased from traders.
Beast
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Damage: 1.1 Penetration: 2.8 Rate of Fire: 4.9 Range: 1.9 Accuracy: 3.0
A unique variant of the RPM-74 assault rifle, featuring increased penetration and balanced stats. A top choice for the game's later missions.
Boomstick
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Damage: 5.0 Penetration: 1.1 Rate of Fire: 4.9 Range: 0.55 Accuracy: 1.7
A powerful close-range shotgun. Its high damage makes it invaluable for eliminating mutants and enemies in tight spaces.
Buket S-2
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Damage: 1.2 Penetration: 2.1 Rate of Fire: 4.9 Range: 1.3 Accuracy: 3.3
A submachine gun combining high rate of fire with decent accuracy and penetration, excellent for dynamic medium-range combat. Found on enemy corpses.
Clusterfuck
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Damage: 1.6 Penetration: 2.1 Rate of Fire: 4.95 Range: 2.4 Accuracy: 4.0
An assault rifle with impressive damage, range, and accuracy, ideal for experienced players. Versatile for close and long-range combat. Obtained during the "Three Captains" quest.
Combatant
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Damage: 1.2 Penetration: 1.1 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.6
A well-balanced assault rifle offering a good mix of damage and accuracy, suitable for various combat situations. Obtained from Colonel Korshunov.
Deadeye
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Damage: 1.3 Penetration: 1.1 Rate of Fire: 4.98 Range: 0.7 Accuracy: 3.9
A pistol with excellent accuracy and moderate damage, ideal for precise shots at short to medium ranges. Obtained at the end of the "Ad astra per aspera" mission.
Decider
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Damage: 1.1 Penetration: 2.1 Rate of Fire: 4.95 Range: 1.9 Accuracy: 3.0
A balanced assault rifle excellent for medium to long-range combat. High penetration and rate of fire make it effective against various opponents. Obtained in the side quest "Unexpected Guests".
Dnipro
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Damage: 1.2 Penetration: 3.0 Rate of Fire: 4.91 Range: 1.9 Accuracy: 3.0
High damage and penetration make this assault rifle useful against various enemies. Good accuracy and rate of fire are ideal for mid to long-range combat. Can be bought or crafted at the Yantsevo station.
Drowned
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Damage: 1.4 Penetration: 1.1 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.6
A unique assault rifle obtained during a Swamp mission. Excellent for sustained medium-range combat. Obtained from Buo.
EM-1
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Damage: 5.0 Penetration: 4.0 Rate of Fire: 0 (single shot) Range: 5.0 Accuracy: 5.0
A unique Gauss gun variant. Exceptional damage and range make it one of the game's strongest weapons. Obtained during the "Let No One Leave Unsatisfied" or "The Last Step" missions.
Encourage
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Damage: 1.4 Penetration: 3.0 Rate of Fire: 4.9 Range: 1.0 Accuracy: 4.0
A unique APSB variant with increased penetration and damage. Obtained by killing Colonel Korshunov during the "Down Below" mission.
F-1 Grenade
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Weight: 0.5 kg Cost in Coupons: 500 Coupons
A classic defensive grenade. Found as loot or purchased from traders.
Fora-221
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Damage: 0.9 Penetration: 2.1 Rate of Fire: 4.98 Range: 1.9 Accuracy: 3
An assault rifle with good mid-range combat characteristics. Obtained from human enemy drops or Ward soldiers.
Gambit
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Damage: 1.2 Penetration: 1.1 Rate of Fire: 4.95 Range: 0.6 Accuracy: 3.9
A pistol obtained during the main mission "The Forge of Progress," given regardless of previous mission choices.
Gangster
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Damage: 0.5 Penetration: 2.1 Rate of Fire: 5 Range: 0.7 Accuracy: 2.1
A high rate of fire submachine gun designed for close-quarters combat. Found during the main mission "A Minor Incident".
Gauss Gun
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Damage: 5 Penetration: 4 Rate of Fire: 0 (single-shot) Range: 5 Accuracy: 5
A sniper rifle with high accuracy and range. Obtained through various methods, including side quests and combat with Monolith soldiers.
Glutton
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Damage: 1.1 Penetration: 2.5 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.5
A machine gun found in the Rostok region. Excellent for mid-range combat against groups of enemies.
GP37
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Damage: 0.8 Penetration: 2.1 Rate of Fire: 4.96 Range: 2.3 Accuracy: 4.3
An assault rifle suitable for mid-range combat with good penetration. Found in a locked room in the Old Church or at Eugene's Rostok base.
Grom S-14
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Damage: 0.9 Penetration: 2.4 Rate of Fire: 4.93 Range: 1.6 Accuracy: 3.5
Good damage, penetration, and accuracy make this assault rifle a great choice for mid to long-range combat.
Grom S-15
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Damage: 0.9 Penetration: 2.4 Rate of Fire: 4.9 Range: 1.6 Accuracy: 3.8
Good damage and accuracy ideal for mid-range combat. High penetration and rate of fire are suitable for various tactics. Located north of the Burning Fire Depot in the Cooling Towers region.
Integral-A
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Damage: 0.7 Penetration: 2.9 Rate of Fire: 5.0 Range: 1.6 Accuracy: 3.9
An effective submachine gun with good penetration and rate of fire, excellent for close combat. Purchased from Eugene at Rostok or Vrek at Yanchev station.
Kharod
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Damage: 0.9 Penetration: 3.0 Rate of Fire: 4.93 Range: 2.3 Accuracy: 4.2
A powerful assault rifle with excellent penetration and accuracy, suitable for mid to long-range combat. High rate of fire allows effective engagement in various situations.
Labyrinth IV
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Damage: 1.5 Penetration: 2.1 Rate of Fire: 4.9 Range: 0.6 Accuracy: 3.2
Excellent damage and penetration make it effective in specific situations. High accuracy and rate of fire are effective at short ranges. Obtained in the doctor's secret room during the Kaimanov ending.
Lynx
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Damage: 3.5 Penetration: 3.0 Rate of Fire: 4.9 Range: 1.9 Accuracy: 5
Excellent for long-range combat with high accuracy and good damage. Perfect for precise shots at medium to long ranges.
RPG-7U
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Damage: 0.5 Penetration: 1.1 Rate of Fire: 3 Range: 5 Accuracy: 3.45
Powerful for vehicles and large targets due to its long range. Ideal for destroying buildings and powerful enemies. Found at the "Clear Sky" base in the Swamps.
Zubr-19
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Damage: 1.1 Penetration: 2.8 Rate of Fire: 4.91 Range: 1.6 Accuracy: 3.65
A powerful submachine gun with excellent penetration and rate of fire, suitable for close to mid-range combat. Found inside a building in Lisov, Yanyva region.
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