Project Zomboid: How to Hotwire Cars
Mastering Car Hotwiring in Project Zomboid: A Comprehensive Guide
Project Zomboid's expansive map encourages exploration, but traversing its entirety on foot is impractical. Fortunately, many vehicles remain functional, and if keys are elusive, hotwiring provides a solution. This guide details the process and prerequisites for successfully hotwiring cars.
Hotwiring Mechanics in Project Zomboid
Successfully hotwiring a car grants access to its functionality as long as fuel and vehicle condition allow, regardless of possessing the correct keys. However, Level 1 Electrical and Level 2 Mechanics skills are required. Alternatively, choosing the Burglar profession during character creation bypasses these skill requirements.
Hotwiring Steps:
- Enter the vehicle.
- Access the vehicle radial menu (default key: V).
- Select "Hotwire" and wait for completion.
Upon fulfilling the prerequisites, these three steps enable hotwiring any operable vehicle. The process is automated; once finished, press W to start the engine. Remember to check fuel levels beforehand.
Skill Progression:
For those not starting as a Burglar, Electrical and Mechanics skills are leveled through in-game activities:
- Electrical: Dismantling electronics (watches, radios, televisions).
- Mechanics: Removing and reinstalling mechanical parts.
Books and magazines also provide skill boosts. These are commonly found in homes, businesses, mailboxes, sheds, and bookshelves. Server admins can directly award skill XP using the "/addxp" command (syntax displayed in the chat box). Appropriate tools, such as screwdrivers, are necessary for dismantling and installation. Right-clicking vehicle parts and selecting "Vehicle Mechanics" allows for part removal.
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