R.E.P.O. Monster Rankings Revealed
Dive into the cooperative horror world of *R.E.P.O.*, where every mission is a tense and unpredictable journey through derelict locations. As you strive to retrieve valuables, you'll encounter a range of mischievous and dangerous creatures determined to halt your progress. Each monster in *R.E.P.O.* brings its own unique set of abilities, behaviors, and attacks, demanding that you adapt your tactics to ensure you and your team make it back to the truck unscathed. Some monsters lurk silently before pouncing, while others announce their presence with loud noises, making stealth crucial. Some are drawn to sounds, pushing players to move quietly, whereas others rely on sight, making it vital to keep them in view to survive.
With such a diverse array of monsters, it's challenging to distinguish between those that pose a serious threat and those that are merely a nuisance—unless they draw the attention of more formidable foes. In the realm of survival games, knowledge is your greatest asset. Understanding the mannerisms and damage potential of *R.E.P.O.*'s monsters can significantly enhance your chances of success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Easy to get around unless overwhelmed.
Tier 3 – Deadly if caught unawares.
Tier 4 – The deadliest monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can quickly overwhelm you. |
Now that you're aware of the dangers lurking in each new location, don't miss out on our other *R.E.P.O.* guides for more tips on how to face these terrifying foes effectively.
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