"Master Dice in Kingdom Come Deliverance 2: All Badges and Scoring Combos Revealed"
In Kingdom Come: Deliverance 2, earning Groschen can be challenging, especially early in the game. One effective way to quickly amass some coins is by playing dice. Here's a comprehensive guide on how to play dice and maximize your earnings.
Table of Contents
Where to Play Dice in Kingdom Come: Deliverance 2
During the tutorial segment of Kingdom Come: Deliverance 2, you'll be introduced to the basics of dice, setting you up with a solid understanding of the game's mechanics and strategies. Once you're past the tutorial, you can find dice players at nearly every inn or tavern scattered across the open world. If you're unsure where to look, simply head to the nearest town and seek out NPCs lounging outside taverns or inns. Strike up a conversation with them to start a game.
How to Score in Dice
Now, let's dive into the heart of the game—scoring. The objective is to accumulate points and surpass your opponent's score. Each game has a predetermined target score, and the first player to reach it emerges victorious. You begin your turn with six dice, which you can roll multiple times. However, if a roll yields no scoring combinations, your turn ends abruptly, and you lose all points earned during that turn. This necessitates strategic decision-making on when to end your turn. Additionally, you'll lose one die with each subsequent roll, making it progressively harder to achieve scoring combinations.
Here are the scoring combinations you should aim for:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
For triples, securing an additional matching die will double your score. For example, three 2s score 200 points, but four 2s score 400, five 2s score 800, and six 2s score a whopping 1,600.
Badges
As you progress through Kingdom Come: Deliverance 2, you'll encounter Badges that can add an extra layer of excitement to your dice games. These can be found by looting chests or corpses and come in three tiers: Tin, Silver, and Gold. Here's a detailed list of Badges and their effects:
Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die of your choosing to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, you can roll a die of your choosing again. Can be used once per game. |
Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die of your choosing to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die of your choosing to a 1. Can be used once per game. |
Priest’s Badge of Advantage | The combination 1+3+5 now counts as a new formation, called the Eye. Can be used repeatedly. |
Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
Gold Wedding Badge | A memento of Agnes and Olda’s big day. Allows you to throw up to three dice again. Can be used once per game. |
Cheating Dice
While exploring the open world, you might stumble upon special loaded dice, often found in chests or on corpses. These dice are designed to land on certain numbers more frequently, giving you an edge in your games. At the start of a new dice game, you can opt to use these loaded dice to tilt the odds in your favor.
This guide covers everything you need to know about playing dice in Kingdom Come: Deliverance 2. For more tips and detailed information on the game, be sure to check out The Escapist.
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