Top 19 Weapons in Divinity: Original Sin 2 Revealed

Apr 15,25

Summary

  • Players can acquire powerful weapons by defeating dragons, engaging with NPCs, or exploring with unique abilities and perks.
  • Some weapons provide bonuses such as frozen/chilled effects, increased critical rates, and unique skills tailored to various playstyles.
  • Act 3 offers decent weapons, including effective bows, life steal swords, and tank weapons suitable for different character builds.

In Divinity: Original Sin 2, the arsenal of weapons available to players is vast and varied, with the best choices depending on party composition, chosen skills, and overall strategy. However, certain weapons stand out due to their unique abilities, skill boosts, and impressive damage, making them essential for any player looking to maximize their combat potential.

Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, fans of Divinity: Original Sin 2 are eagerly awaiting any connections to their beloved title. While details about the new game remain scarce, Divinity: Original Sin 2 continues to offer extensive gameplay, particularly for those seeking the game's most powerful weapons. Key armaments include a weapon obtained by forgoing diplomacy, a formidable endgame weapon, and two surprisingly effective weapons purchasable from an NPC merchant.

19 Fang Of The Winter Dragon

Perfect For Act 1 Adventures

Bonuses and Perks:

  • 4 – 5 Water Damage
  • 23 – 25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can obtain it by defeating Slane The Chained Winter Dragon. Choosing to spare the dragon means missing out on this weapon. While the decision to kill the dragon is contentious, the Fang of The Winter Dragon is a viable option early in the game, offering a range of perks and the useful Chilled effect.

18 Morning’s Light

A Decent Bow For Where It's Discovered

Bonuses and Perks:

  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Cause Marked for two turns.

Morning’s Light can be obtained from the NPC Corbin Day, either by freeing or killing him. While killing him is not advisable due to his later ability to upgrade weapons, this bow remains one of the better options available at its point of discovery. It offers strong damage and beneficial perks.

17 Eternal Stormblade

Perfect For Act 3 Adventures

Bonuses and Perks:

  • 14 – 16 Air Damage
  • 70 – 78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn.

The Eternal Stormblade is hidden in the Murky Cave in Act 3, guarded by four guardians. While it may not be the strongest weapon by Act 4, it's a solid choice for Act 3, offering a variety of useful perks and bonuses.

16 Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks:

  • 82 – 87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Cause Knocked Down for two turns.
  • Obtain Skill: Onslaught
  • Obtain Skill: All In

Lohar’s Two-Handed Source Hammer is obtained after completing the quest Shadow Over Driftwood and turning over Mordu’s Amulet to Lohar. It's a strong weapon ideal for mid-game brawlers, with a high critical hit rate for powerful damage bursts.

15 Hanal Lechet

Combine Fire And Ice

Bonuses and Perks:

  • 6 -7 Water Damage
  • 35 – 40 Physical damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Obtain Skill: All In

Hanal Lechet is found in Act 2, inside a locked chest near an overturned carriage on Reaper’s Coast. While its damage may not be the highest, its ability to inflict Frozen and Chilled effects makes it a strong choice for controlling opponents in combat.

14 The Illuminator

Be One With Necrofire

Bonuses and Perks:

  • 2 – 3 Fire Damage
  • 11 – 12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from the dungeon of the mad king Braccus Rex, it has been imbued with dark power, allowing it to cause both fire and physical damage. Its main perks include a boost to Pyrokinetic and a high chance of causing Necrofire and Burning.

13 Dumora Lam

Poison Becomes A Friend

Bonuses and Perks:

  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Create a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Obtain Skill: Siphon Poison

Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane. Accessing this realm requires Lohse in the party and Malady to be alive. The wand boosts Intelligence, Geomancer, and Dual Wielding, and its ability to manipulate poison makes it particularly useful for Undead heroes.

12 Deiseis Riveil

Ramp Up Damage With An Anti-Invisible

Bonuses and Perks:

  • 149 – 183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Obtain Skill: Glitter Dust

Deiseis Riveil, a unique bow, can be purchased from Trader Non outside the Cathedral. It offers high base physical damage and a significant critical damage boost. The Glitter Dust skill prevents enemies from going invisible, making it harder for them to dodge, while also causing Bleeding and increasing Cleave damage.

11 Executor Ninyan’s Axe

A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks:

  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

Executor Ninyan’s Axe is dropped by Ninyan when killed during the quest to save Meistr Siva. Choosing to save Siva means missing out on this weapon. The axe offers a range of perks, including chances to set Chilled, Crippled, and Frozen, making it ideal for tanks looking to quickly cleave opponents with occasional stunning effects.

10 Chamore Doran

The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks:

  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is unique for its ability to set enemies to Sleep. It's particularly advantageous for Spellcasters, offering a high critical damage boost and additional stats that support stun-heavy strategies.

9 Harrowblade

Perfect For Life Steal Sustain Builds

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

The Harrowblade, a two-handed sword purchasable from Quartermistress Anna in the Blackpits, is ideal for tanks focusing on critical hits and life steal. Its ability to set Burning and Suffocating makes it effective against single-target foes, while its life steal helps sustain tanks in combat.

8 Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Loic’s Discipline, obtained by defeating Loic the Immaculate in Arx Outskirts, is one of the few wands that significantly boosts Intelligence. It's perfect for Spellcasters, enhancing Pyrokinetic plays and allowing for more skill slots with its Memory boost. The ability to summon Cursed Fire adds continuous damage to enemies.

7 Voor D’Aravel

Perfect For Tanks

Bonuses and Perks:

  • Obtain Skill: Guardian Angel
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

The Voor D’Aravel sword, hidden in an Ornate chest in The Arx's Lizard Consulate Garden, is ideal for tanks. Its Guardian Angel skill redirects 50% of melee damage meant for allies to the wielder, while its high physical and poison damage, along with boosts to Strength, Constitution, and Warfare, make it a formidable weapon.

6 The Reckoning

Perfect For Battlemages

Bonuses and Perks:

  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. It offers a significant critical damage boost and enhances Strength, Intelligence, and Necromancy, making it a staple for Battlemages throughout the endgame.

5 Vord Emver

A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks:

  • 125 – 131 Water Damage
  • 208 – 218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Obtain Skill: Cryotherapy

Vord Emver, a crossbow held by one of Karon's minions during the Past Mistakes quest, is a powerful weapon for Cryo specialists. It offers high physical and water damage, along with the Cryotherapy skill, which removes frozen surfaces and converts them to Magic armor. Its ability to cause Frozen and enhance Life Steal makes it a versatile choice.

4 Lucian’s Divine Staff

Heal And Magic Missile In One Staff

Bonuses and Perks:

  • 219 – 267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Obtain Skill: Healing Ritual
  • Obtain Skill: Staff Of Magus

Lucian's Divine Staff, found in a chest in the Cathedral of Arx, is a valuable asset for Mages. It offers significant water damage and boosts to Intelligence, Constitution, Wits, and Hydrophist. The Healing Ritual and Staff of Magus skills provide both healing and ranged damage capabilities.

3 Domoh Dumora

Burn And Bleed In One Dagger

Bonuses and Perks:

  • Cause Burn
  • Cause Bleeding three turns
  • +110% Damage
  • Cause Terrified for a turn
  • Obtain Skill: Backstabbing

The Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the game's best dagger. It inflicts high physical and fire damage, causing both Burning and Bleeding. The Terrifying Cruelty ability enhances its damage and inflicts additional status effects, while Backstabbing ensures critical hits.

2 Swornbreaker

An Unrepairable Sword

Bonuses and Perks:

  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Obtain Skill: Swornbreaker

The Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, offers significant boosts to Strength, Intelligence, and Necromancy. Its Swornbreaker skill allows players to break the pact with the God King without negative consequences. However, its unrepairable nature means it's a one-time use weapon.

1 Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks:

  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns.
  • 20% Critical Rate
  • 260% Damage
  • Obtain Skill: Living On The Edge
  • Obtain Skill: All In

The Falone Scythe, stolen from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. It offers impressive base damage, enhanced by Strength and Two-Handed boosts. Its critical hit potential is exceptional, and the Living On The Edge and All In skills provide significant combat advantages, making it a must-have for any player.

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