Hunter x Hunter: Nen Impact Banned in Australia, No Reason Given

Feb 01,25

Hunter x Hunter: Nen Impact Banned in Australia: A Surprising Refusal

The Australian Classification Board's decision to refuse classification for the upcoming fighting game, Hunter x Hunter: Nen Impact, has sent shockwaves through the gaming community. The December 1st ruling effectively bans the game's sale, distribution, and advertisement within Australia. No official reason was provided for this Refused Classification (RC) rating.

Hunter x Hunter: Nen Impact Banned in Australia, No Reason Given

The RC rating signifies content deemed unacceptable by Australian community standards, exceeding even the R18+ and X18+ categories. This is surprising, given the game's initial trailer showed typical fighting game fare, devoid of explicit sexual content, graphic violence, or drug use.

However, the game may contain unseen content violating classification guidelines. Alternatively, the refusal might stem from clerical errors correctable before resubmission.

A History of Overruled Bans and Potential for Appeal

Australia's classification board has a history of both issuing and overturning bans. Games like Pocket Gal 2 and The Witcher 2: Assassins of Kings faced initial bans for explicit content, but revisions led to reclassification.

Hunter x Hunter: Nen Impact Banned in Australia, No Reason Given

The board demonstrates a willingness to reconsider decisions if developers address concerns through content modification or justification. Examples include Disco Elysium: The Final Cut (drug use) and Outlast 2 (sexual violence), both initially refused but later reclassified after edits.

Hunter x Hunter: Nen Impact Banned in Australia, No Reason Given

The future of Hunter x Hunter: Nen Impact in Australia remains uncertain but not necessarily bleak. The developers can appeal the decision by either justifying the existing content or implementing changes to meet classification standards. This situation highlights the complexities of game classification and the potential for dialogue between developers and classification boards.

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