Helldivers 2 Armor Passives Ranked
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In Helldivers 2, armor is categorized into light, medium, and heavy types, each influencing your mobility and defensive stats differently. However, the real game-changer lies in the armor's passive abilities. These powerful perks can drastically enhance your gameplay, making them a crucial aspect of your strategy.
With a diverse array of armor passives to choose from, selecting the right ones for your missions is vital for both survival and combat efficiency. Before you leap into your hellpod, consult our updated tier list to ensure you're equipped with the most effective armor passives for any scenario in Helldivers 2.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 armor passives, each playing a pivotal role in shaping your playstyle, strategy, and combat prowess during missions. From additional padding for better damage absorption to enhanced scouting for improved stealth, the perfect passive can turn the tide of battle in your favor.
In Helldivers 2, these passives are integrated into the body armor, while your helmets and capes remain standard-issue without any additional bonuses.
Here's a comprehensive breakdown of all armor passives available in Helldivers 2, detailing their benefits to help you tailor your loadouts and builds to meet the ever-changing demands of your missions:
Armor Passive | Description |
---|---|
Acclimated | 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80 percent resistance to gas damage. |
Democracy Protects | 50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | 95 percent resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity. 30 percent recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating for improved defense. |
Fortified | 50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone. |
Inflammable | 75 percent resistance to fire damage. |
Med-Kit | +2 stim capacity. +2 seconds additional stim duration. |
Peak Physique | 100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag. |
Scout | 30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | 30 percent increased throwing range. 50 percent additional limb health. |
Siege-Ready | 30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons. |
Unflinching | 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2 is based on the game's 1.002.003 version, evaluating each passive's overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades are a game-changer, enabling you to close bug holes, destroy fabricators, and more effectively. The added recoil reduction further enhances your combat capabilities. |
S Tier | Med-Kit | The ability to heal more frequently significantly boosts your survival chances, especially when combined with the Experimental Infusion booster. It's unmatched in terms of survival utility. |
S Tier | Siege-Ready | Recently introduced, this passive excels with its increased ammo and faster reloads, making it ideal for handling large enemy groups with ammo-intensive weapons. |
A Tier | Democracy Protects | Offers a robust defense boost, particularly beneficial in the early game, allowing you to withstand lethal damage more effectively. |
A Tier | Extra Padding | A higher armor rating provides broad damage resistance, making it a reliable choice for any mission. |
A Tier | Fortified | Essential against Automatons, this passive helps you survive explosive attacks and enhances weapon precision against bots. |
A Tier | Servo-Assisted | Highly effective against Terminids, allowing you to deploy stratagems from a safer distance and avoid injuries from their attacks. |
B Tier | Peak Physique | While melee combat is generally discouraged, the reduced weapon drag can be useful against mobile enemies like the Illuminate Overseers. |
B Tier | Inflammable | Perfect for fire-based strategies, especially on planets with fire tornadoes, enhancing the effectiveness of flamethrowers and incendiaries. |
B Tier | Scout | The radar scans provided by map markers help in revealing enemy positions, though it would rank higher if it also highlighted points of interest. |
C Tier | Acclimated | Less useful due to the specialization of enemy factions in specific elemental damages, rarely encountering all four damage types in one mission. |
C Tier | Advanced Filtration | Limited to gas builds, its benefits are situational and not as impactful overall. |
C Tier | Electrical Conduit | Only valuable against the Illuminate and when friendly fire is a concern, with better alternatives available. |
C Tier | Unflinching | The minimal reduction in recoil flinching does little to enhance combat effectiveness significantly. |
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