Heroes of Newerth made a comeback, but it's too early to celebrate
The MOBA genre is facing a challenging period. Giants like Dota 2 and League of Legends are struggling to maintain their dominance. Dota 2 is increasingly becoming a regional phenomenon, primarily popular in Eastern Europe, while League of Legends, despite its enduring popularity, seems to be losing momentum, feeling somewhat past its prime.
Against this backdrop, Garena's announcement of Heroes of Newerth's revival is surprising. Once a formidable competitor in the early 2010s, HoN was shuttered, only to be resurrected with a new engine. The trailer is indeed promising, sparking a flicker of hope for the genre.
However, several concerns cloud this potential resurgence. Firstly, this is a decade-old live-service game re-entering a market that has significantly shifted. MOBA's popularity has waned, with players migrating to newer genres and platforms.
Secondly, Garena's track record with game support and esports raises questions. Their claim of always believing in HoN's potential clashes with the game's initial closure, leaving some skepticism about their long-term commitment.
Thirdly, the game's launch on the iGames platform, a partially crowdfunded initiative, is a significant hurdle. The absence of a Steam release is particularly concerning, as reaching a broad audience without Valve's platform is incredibly difficult in today's gaming landscape.
Image: igames.com
These factors paint a picture of Heroes of Newerth as a potentially niche project with limited growth prospects. While the one-year release timeline offers a glimmer of optimism, substantial doubts remain.
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