Crash Bandicoot 5 Would've Had Spyro As Playable Character
据报道,由于动视公司转向专注于在线服务模式,Crash Bandicoot 5被取消。本文将深入探讨Crash Bandicoot 5取消的原因,以及动视公司在在线服务模式方面的其他举措。
Crash Bandicoot 5的取消源于在线服务游戏策略
Crash Bandicoot 4的销量不足以支撑续作
游戏历史学家Liam Robertson在DidYouKnowGaming的最新报道中透露,Crash Bandicoot 5最初由Skylanders的开发商Toys for Bob负责开发。然而,由于动视公司重新分配资金,优先发展其新的在线服务多人游戏模式,该项目已被搁置。据Robertson详细的报告,广受好评的Crash Bandicoot系列复兴功臣Toys for Bob,已组建了一个小型团队,开始以“Crash Bandicoot 5”的代号构思该系列的未来作品。该项目被设想为一款单人3D平台游戏,是Crash Bandicoot 4: It’s About Time的直接续作。
该报告深入探讨了未公布游戏的故事情节构想和据称的开发素材。游戏设定在一个邪恶儿童学校,并计划让该系列之前的反派角色回归。
一张概念图甚至描绘了Spyro(另一位由Toys for Bob复兴的PlayStation标志性角色)与Crash一起对抗威胁到他们两个世界的跨维度威胁。“Crash和Spyro原本打算作为两个可操控角色,”Robertson透露。
关于潜在的Crash Bandicoot续作取消的第一个暗示来自Toys for Bob的前概念艺术家Nicholas Kole,他近一个月前在X平台上暗示了这一消息。现在,Robertson的最新报告表明,动视公司停止Crash Bandicoot 5开发的决定,可能不仅受到转向在线服务多人游戏的趋势影响,也受到该系列前作表现不佳的影响。
动视公司否决了其他单人续作的提案
在动视公司战略调整的大背景下,Crash Bandicoot似乎并非唯一一个面临被砍掉的知名游戏系列。根据游戏历史学家Liam Robertson的另一份报告,Tony Hawk’s Pro Skater 3+4(成功的Tony Hawk’s Pro Skater 1+2重制版的续作)的提案也被拒绝了。相反,动视公司将Vicarious Visions(重制版背后的工作室)调往其主要游戏系列,包括使命召唤和暗黑破坏神。
滑板运动员托尼·霍克本人在Robertson的报告中提供了对该情况的见解,他透露,在Vicarious Visions完全被动视公司收购之前,第二套重制版确实在筹备中。“这就是计划,甚至直到1和2的发售日期,”霍克解释道。“我们正在制作3和4,然后Vicarious被收购了,然后他们开始寻找其他开发者,然后就结束了。”
霍克进一步阐述了这一决定,他说:“事实是,[动视]试图找到其他人来制作3和4,但他们并没有像对待Vicarious那样信任任何人。所以他们从其他工作室征集了其他提案,例如,‘你会如何处理[Tony Hawk Pro Skater]这个游戏?’他们不喜欢他们听到的任何东西,然后就结束了。”
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