Fortnite: Comprehensive Guide to OG Items and Effects
This guide provides a comprehensive overview of the weapons and items available in Fortnite OG (Chapter 1, Season 1). This nostalgic mode features the original map and loot pool, requiring players to understand the unique characteristics of each weapon and item.
Quick Links
- All Fortnite OG Assault Rifles
- All Fortnite OG Shotguns
- All Fortnite OG Pistols
- All Fortnite OG SMGs
- All Fortnite OG Sniper Rifles
- All Fortnite OG Explosives
- All Fortnite OG Traps
- All Fortnite OG Consumables/Items
Fortnite OG revisits the original Battle Royale experience, offering a unique challenge with its classic weapons and items. Understanding the strengths and weaknesses of each item is crucial for success. The meta is significantly different from later seasons, with certain weapons and strategies proving more effective.
All Fortnite OG Assault Rifles

Assault Rifles are highly effective in Fortnite OG, particularly the standard Assault Rifle due to manageable bloom. However, other Assault Rifles present challenges due to inconsistent bullet trajectory and high bloom.
Assault Rifle
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 30 | 31 | 33 | 35 | 36 |
| Magazine | 30 | 30 | 30 | 30 | 30 |
| Fire Rate | 5.5 | 5.5 | 5.5 | 5.5 | 5.5 |
| Reload Time | 2.75s | 2.625s | 2.5s | 2.375s | 2.25s |
| Structure | 30 | 31 | 33 | 35 | 36 |
The Assault Rifle's reliable damage and manageable recoil make it a top choice at all ranges.
Burst Assault Rifle
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 27 | 29 | 30 | 36 | 37 |
| Magazine | 30 | 30 | 30 | 30 | 30 |
| Fire Rate | 4.06 | 4.06 | 4.06 | 3.69 | 3.69 |
| Reload Time | 2.75s | 2.62s | 2.5s | 2.38s | 2.25s |
| Structure | 27 | 29 | 34 | 36 | 37 |
The Burst Assault Rifle's three-round burst and high bloom significantly reduce its effectiveness.
Scoped Assault Rifle
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 23 | 24 | 37 |
| Magazine | 20 | 20 | 20 |
| Fire Rate | 3.5 | 3.5 | 3.5 |
| Reload Time | 2.3s | 2.2s | 2.07s |
| Structure | 23 | 24 | 37 |
The Scoped Assault Rifle's inaccurate bullet trajectory detracts from its potential.

Shotguns are dominant in close-quarters combat, especially with the "double pump" technique.
Pump Shotgun
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 90 | 95 | 110 | 119 | 128 |
| Magazine | 5 | 5 | 5 | 5 | 5 |
| Fire Rate | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
| Reload Time | 4.8s | 4.6s | 4.4s | 4.2s | 4s |
| Structure | 90 | 95 | 110 | 119 | 128 |
The Pump Shotgun's high damage and headshot multiplier make it a potent close-range weapon. The double pump strategy maximizes its effectiveness.
Tactical Shotgun
| Rarity | Common | Uncommon | Rare |
|---|---|---|---|
| Damage | 67 | 70 | 74 |
| Magazine | 8 | 8 | 8 |
| Fire Rate | 1.5 | 1.5 | 1.5 |
| Reload Time | 6.3s | 6s | 5.7s |
| Structure | 67 | 70 | 74 |
The Tactical Shotgun's higher fire rate offers more consistent damage output.

Pistols serve as early-game weapons but are less effective in later stages.
Semi-Auto Pistol
| Rarity | Common | Uncommon | Rare |
|---|---|---|---|
| Damage | 24 | 25 | 26 |
| Magazine | 16 | 16 | 16 |
| Fire Rate | 6.8 | 6.8 | 6.8 |
| Reload Time | 1.5s | 1.47s | 1.4s |
| Structure | 24 | 25 | 26 |
The Semi-Auto Pistol's high fire rate is offset by its lower damage.
Revolver
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 54 | 57 | 60 | 63 | 66 |
| Magazine | 6 | 6 | 6 | 6 | 6 |
| Fire Rate | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 |
| Reload Time | 2.2s | 2.1s | 2s | 1.9s | 1.8s |
| Structure | 54 | 57 | 60 | 63 | 66 |
The Revolver's higher damage is countered by its recoil and slower fire rate.

SMGs are effective at close range but lack the damage output of shotguns and the range of assault rifles.
Suppressed Submachine Gun
| Rarity | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Damage | 17 | 18 | 19 | 23 |
| Magazine | 30 | 30 | 30 | 30 |
| Fire Rate | 9 | 9 | 9 | 9 |
| Reload Time | 2.2s | 2.1s | 2s | 1.9s |
| Structure | 17 | 18 | 19 | 23 |
The Suppressed Submachine Gun offers a balance of damage and suppression.
Tactical Submachine Gun
| Rarity | Uncommon | Rare | Epic |
|---|---|---|---|
| Damage | 16 | 17 | 18 |
| Magazine | 30 | 30 | 30 |
| Fire Rate | 10 | 10 | 10 |
| Reload Time | 2.4s | 2.3s | 2.2s |
| Structure | 16 | 17 | 18 |
The Tactical Submachine Gun's inconsistent fire rate can be problematic.
Submachine Gun
| Rarity | Common | Uncommon | Rare |
|---|---|---|---|
| Damage | 14 | 15 | 16 |
| Magazine | 35 | 35 | 35 |
| Fire Rate | 15 | 15 | 15 |
| Reload Time | 2.2s | 2.1s | 2s |
| Structure | 14 | 15 | 16 |
The Submachine Gun's high fire rate consumes ammunition quickly and compromises accuracy.

Sniper Rifles require precise aim for effective headshots.
Bolt-Action Sniper Rifle
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 105 | 110 | 116 |
| Magazine | 1 | 1 | 1 |
| Fire Rate | 0.3s | 0.3s | 0.3s |
| Reload Time | 3s | 2.9s | 2.7s |
| Structure | 105 | 110 | 116 |
The Bolt-Action Sniper Rifle delivers high damage with headshots but has a slow fire rate.
Semi-Auto Sniper Rifle
| Rarity | Epic | Legendary |
|---|---|---|
| Damage | 63 | 66 |
| Magazine | 10 | 10 |
| Fire Rate | 1.2 | 1.2 |
| Reload Time | 2.5s | 2.3s |
| Structure | 75 | 78 |
The Semi-Auto Sniper Rifle offers faster firing but slightly lower damage.

Explosives are crucial for destroying structures and eliminating opponents.
Rocket Launcher
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 100 | 115 | 130 |
| Magazine | 1 | 1 | 1 |
| Fire Rate | 0.75s | 0.75s | 0.75s |
| Reload Time | 3.60s | 3.06s | 2.52s |
| Structure | 300 | 315 | 330 |
The Rocket Launcher's high damage and splash radius make it highly effective.
Grenade Launcher
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 100 | 105 | 110 |
| Magazine | 6 | 6 | 6 |
| Fire Rate | 1 | 1 | 1 |
| Reload Time | 3s | 2.8s | 2.7s |
| Structure | 200 | 210 | 220 |
The Grenade Launcher provides area-of-effect damage.
Grenade
| Damage | 100 |
|---|---|
| Structure | 375 |
| Stack Size | 6 |
Grenades are useful for destroying structures and creating chaos.

Traps offer defensive and offensive capabilities.
Launch Pad
Provides vertical mobility.
Ceiling Zapper
| Damage | 125 |
|---|---|
| Cooldown | 12 seconds |
Electrocutes players below.
Wall Dynamo
| Damage | 125 |
|---|---|
| Cooldown | 12 seconds |
Electrocutes players who touch it.
Damage Trap
| Damage | 150 |
|---|---|
| Cooldown | 5 seconds |
Deals damage to players who step on it.
Directional Jump Pad
Provides horizontal or vertical mobility.
All Fortnite OG Consumables/Items

Consumables restore health and shields.
Bandage
| Health | +15 Health |
|---|---|
| Stack Size | 15 |
| Time to Use | 3.5 seconds |
Restores health quickly.
Med Kit
| Health | +100 Health |
|---|---|
| Stack Size | 3 |
| Time to Use | 10 seconds |
Fully restores health.
Shield Potion
| Shields | +50 Shield |
|---|---|
| Stack Size | 3 |
| Time to Use | 5 seconds |
Restores shields.
Slurp Juice
| Health | +75 Health |
|---|---|
| Shield | +75 Shield |
| Stack Size | 2 |
| Time to Use | 2 seconds |
| Duration | 37.5 seconds |
Restores both health and shields.
Bush
| Health | +1 Health |
|---|---|
| Stack Size | 2 |
| Time to Use | 3 seconds |
Provides camouflage.
Port-a-Bunker
| Stack Size | 4 |
Provides instant cover.
-
Apr 15,25"The Last of Us Season 2: Release Date and Streaming Guide" As one HBO primetime show bids farewell (goodbye, The White Lotus), another eagerly steps into the spotlight. Two years following the debut of The Last of Us on Max, this critically acclaimed video game adaptation featuring Pedro Pascal and Bella Ramsey is gearing up for its much-anticipated second -
Jan 20,25‘Dungeons of Dreadrock 2’ Announced, Launching on Nintendo Switch in November with Mobile and PC Versions to Follow Approximately two and a half years ago, we were captivated by the delightful dungeon crawler, Dungeons of Dreadrock, developed by Christoph Minnameier. This top-down perspective game, reminiscent of classics like Dungeon Master and Eye of the Beholder, offered a unique puzzle-solving experience acr -
Dec 10,24Cosplay Marvel Emerges: Elden Ring's Mohg Impresses A stunning Mohg cosplay, strikingly similar to the Elden Ring boss, has been shared online, captivating the gaming community. Mohg, Lord of Blood, a Demigod boss crucial to accessing the recent Shadow of the Erdtree DLC, has enjoyed renewed prominence. Elden Ring, a FromSoftware triumph released in -
Jan 30,25Hunters Rejoice! Monster Hunter Wilds Showcases New Content In February Open Beta Monster Hunter Wilds: February Open Beta Extends Hunting Opportunities Get ready for another chance to dive into the world of Monster Hunter Wilds! A second Open Beta Test is scheduled for the first two weeks of February, offering both newcomers and returning players a taste of the action before th