Fortnite: Comprehensive Guide to OG Items and Effects
This guide provides a comprehensive overview of the weapons and items available in Fortnite OG (Chapter 1, Season 1). This nostalgic mode features the original map and loot pool, requiring players to understand the unique characteristics of each weapon and item.
Quick Links
- All Fortnite OG Assault Rifles
- All Fortnite OG Shotguns
- All Fortnite OG Pistols
- All Fortnite OG SMGs
- All Fortnite OG Sniper Rifles
- All Fortnite OG Explosives
- All Fortnite OG Traps
- All Fortnite OG Consumables/Items
Fortnite OG revisits the original Battle Royale experience, offering a unique challenge with its classic weapons and items. Understanding the strengths and weaknesses of each item is crucial for success. The meta is significantly different from later seasons, with certain weapons and strategies proving more effective.
All Fortnite OG Assault Rifles
Assault Rifles are highly effective in Fortnite OG, particularly the standard Assault Rifle due to manageable bloom. However, other Assault Rifles present challenges due to inconsistent bullet trajectory and high bloom.
Assault Rifle
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 30 | 31 | 33 | 35 | 36 |
Magazine | 30 | 30 | 30 | 30 | 30 |
Fire Rate | 5.5 | 5.5 | 5.5 | 5.5 | 5.5 |
Reload Time | 2.75s | 2.625s | 2.5s | 2.375s | 2.25s |
Structure | 30 | 31 | 33 | 35 | 36 |
The Assault Rifle's reliable damage and manageable recoil make it a top choice at all ranges.
Burst Assault Rifle
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 27 | 29 | 30 | 36 | 37 |
Magazine | 30 | 30 | 30 | 30 | 30 |
Fire Rate | 4.06 | 4.06 | 4.06 | 3.69 | 3.69 |
Reload Time | 2.75s | 2.62s | 2.5s | 2.38s | 2.25s |
Structure | 27 | 29 | 34 | 36 | 37 |
The Burst Assault Rifle's three-round burst and high bloom significantly reduce its effectiveness.
Scoped Assault Rifle
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 23 | 24 | 37 |
Magazine | 20 | 20 | 20 |
Fire Rate | 3.5 | 3.5 | 3.5 |
Reload Time | 2.3s | 2.2s | 2.07s |
Structure | 23 | 24 | 37 |
The Scoped Assault Rifle's inaccurate bullet trajectory detracts from its potential.
Shotguns are dominant in close-quarters combat, especially with the "double pump" technique.
Pump Shotgun
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 90 | 95 | 110 | 119 | 128 |
Magazine | 5 | 5 | 5 | 5 | 5 |
Fire Rate | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
Reload Time | 4.8s | 4.6s | 4.4s | 4.2s | 4s |
Structure | 90 | 95 | 110 | 119 | 128 |
The Pump Shotgun's high damage and headshot multiplier make it a potent close-range weapon. The double pump strategy maximizes its effectiveness.
Tactical Shotgun
Rarity | Common | Uncommon | Rare |
---|---|---|---|
Damage | 67 | 70 | 74 |
Magazine | 8 | 8 | 8 |
Fire Rate | 1.5 | 1.5 | 1.5 |
Reload Time | 6.3s | 6s | 5.7s |
Structure | 67 | 70 | 74 |
The Tactical Shotgun's higher fire rate offers more consistent damage output.
Pistols serve as early-game weapons but are less effective in later stages.
Semi-Auto Pistol
Rarity | Common | Uncommon | Rare |
---|---|---|---|
Damage | 24 | 25 | 26 |
Magazine | 16 | 16 | 16 |
Fire Rate | 6.8 | 6.8 | 6.8 |
Reload Time | 1.5s | 1.47s | 1.4s |
Structure | 24 | 25 | 26 |
The Semi-Auto Pistol's high fire rate is offset by its lower damage.
Revolver
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 54 | 57 | 60 | 63 | 66 |
Magazine | 6 | 6 | 6 | 6 | 6 |
Fire Rate | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 |
Reload Time | 2.2s | 2.1s | 2s | 1.9s | 1.8s |
Structure | 54 | 57 | 60 | 63 | 66 |
The Revolver's higher damage is countered by its recoil and slower fire rate.
SMGs are effective at close range but lack the damage output of shotguns and the range of assault rifles.
Suppressed Submachine Gun
Rarity | Common | Uncommon | Rare | Epic |
---|---|---|---|---|
Damage | 17 | 18 | 19 | 23 |
Magazine | 30 | 30 | 30 | 30 |
Fire Rate | 9 | 9 | 9 | 9 |
Reload Time | 2.2s | 2.1s | 2s | 1.9s |
Structure | 17 | 18 | 19 | 23 |
The Suppressed Submachine Gun offers a balance of damage and suppression.
Tactical Submachine Gun
Rarity | Uncommon | Rare | Epic |
---|---|---|---|
Damage | 16 | 17 | 18 |
Magazine | 30 | 30 | 30 |
Fire Rate | 10 | 10 | 10 |
Reload Time | 2.4s | 2.3s | 2.2s |
Structure | 16 | 17 | 18 |
The Tactical Submachine Gun's inconsistent fire rate can be problematic.
Submachine Gun
Rarity | Common | Uncommon | Rare |
---|---|---|---|
Damage | 14 | 15 | 16 |
Magazine | 35 | 35 | 35 |
Fire Rate | 15 | 15 | 15 |
Reload Time | 2.2s | 2.1s | 2s |
Structure | 14 | 15 | 16 |
The Submachine Gun's high fire rate consumes ammunition quickly and compromises accuracy.
Sniper Rifles require precise aim for effective headshots.
Bolt-Action Sniper Rifle
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 105 | 110 | 116 |
Magazine | 1 | 1 | 1 |
Fire Rate | 0.3s | 0.3s | 0.3s |
Reload Time | 3s | 2.9s | 2.7s |
Structure | 105 | 110 | 116 |
The Bolt-Action Sniper Rifle delivers high damage with headshots but has a slow fire rate.
Semi-Auto Sniper Rifle
Rarity | Epic | Legendary |
---|---|---|
Damage | 63 | 66 |
Magazine | 10 | 10 |
Fire Rate | 1.2 | 1.2 |
Reload Time | 2.5s | 2.3s |
Structure | 75 | 78 |
The Semi-Auto Sniper Rifle offers faster firing but slightly lower damage.
Explosives are crucial for destroying structures and eliminating opponents.
Rocket Launcher
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 100 | 115 | 130 |
Magazine | 1 | 1 | 1 |
Fire Rate | 0.75s | 0.75s | 0.75s |
Reload Time | 3.60s | 3.06s | 2.52s |
Structure | 300 | 315 | 330 |
The Rocket Launcher's high damage and splash radius make it highly effective.
Grenade Launcher
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 100 | 105 | 110 |
Magazine | 6 | 6 | 6 |
Fire Rate | 1 | 1 | 1 |
Reload Time | 3s | 2.8s | 2.7s |
Structure | 200 | 210 | 220 |
The Grenade Launcher provides area-of-effect damage.
Grenade
Damage | 100 |
---|---|
Structure | 375 |
Stack Size | 6 |
Grenades are useful for destroying structures and creating chaos.
Traps offer defensive and offensive capabilities.
Launch Pad
Provides vertical mobility.
Ceiling Zapper
Damage | 125 |
---|---|
Cooldown | 12 seconds |
Electrocutes players below.
Wall Dynamo
Damage | 125 |
---|---|
Cooldown | 12 seconds |
Electrocutes players who touch it.
Damage Trap
Damage | 150 |
---|---|
Cooldown | 5 seconds |
Deals damage to players who step on it.
Directional Jump Pad
Provides horizontal or vertical mobility.
All Fortnite OG Consumables/Items
Consumables restore health and shields.
Bandage
Health | +15 Health |
---|---|
Stack Size | 15 |
Time to Use | 3.5 seconds |
Restores health quickly.
Med Kit
Health | +100 Health |
---|---|
Stack Size | 3 |
Time to Use | 10 seconds |
Fully restores health.
Shield Potion
Shields | +50 Shield |
---|---|
Stack Size | 3 |
Time to Use | 5 seconds |
Restores shields.
Slurp Juice
Health | +75 Health |
---|---|
Shield | +75 Shield |
Stack Size | 2 |
Time to Use | 2 seconds |
Duration | 37.5 seconds |
Restores both health and shields.
Bush
Health | +1 Health |
---|---|
Stack Size | 2 |
Time to Use | 3 seconds |
Provides camouflage.
Port-a-Bunker
| Stack Size | 4 |
Provides instant cover.
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