TouchArcade Game of the Week: ‘Ocean Keeper’
TouchArcade 评价:我最喜欢的是一款游戏能够成功地将两种截然不同的游戏类型融合成一个统一的整体。我想到了像《Blaster Master》系列这样的游戏,它结合了基于载具的横向卷轴平台游戏和酷炫的俯视视角步行关卡。或者,像最近我喜欢的《Dave the Diver》,它将roguelike潜水的部分与餐厅经营融合在一起。好吧,《Ocean Keeper》来自开发商RetroStyle Games,是另一款成功融合两套不同机制的游戏,它通过游戏循环和升级路径,让你一次又一次地回归。
《Ocean Keeper》的基本要点是,你驾驶着你那酷炫的巨型机甲坠毁在一个奇异的海底星球上。你需要潜入海底洞穴采集资源,但你不能在那里待太久,因为敌人的浪潮正在逼近,你需要驾驶你的机甲来抵御它们。采矿部分以侧视图展开,包括挖掘岩石以发掘各种资源或特殊文物。出于某种原因,采矿还会为你赚取金币。如前所述,在你遇到敌人之前,你只有很短的时间来采矿。一旦你回到你的机甲中,游戏就变成了一个带有轻度塔防元素的俯视视角双摇杆射击游戏,你需要尝试抵御各种疯狂的海底生物的多次攻击。
你所有的资源都用于升级你的采矿机和你的机甲,并且两种机体都有大量的分支技能树可供你选择。这是一个roguelike游戏,所以如果你在遭遇敌人的部分死亡,你的游戏就结束了,你将失去你在那一轮中解锁的任何升级或能力。然而,你也可以在游戏回合之间解锁持续的升级和自定义,所以即使你有一两轮表现不佳,你也会感觉自己总是在进步。你还可以期待每次游戏时,世界地图和洞穴的布局都不同。
现在可能是提到《Ocean Keeper》一开始有点慢的时候了,你肯定在一开始会有一些非常糟糕的游戏回合。坚持下去,你会发现升级开始涌现,你的技能开始提高,你开始更好地掌握游戏的流程,很快你就会成为一个旋转的海底破坏机甲。武器和升级之间的协同作用确实是游戏的核心,尝试不同的配置或不同的战术是无穷无尽的乐趣。当我第一次开始玩《Ocean Keeper》时,我并不确定,因为游戏一开始确实很慢,但是一旦游戏开始加速,我就很难想玩其他的游戏了。
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