Cyberpunk 2 Confirms No Third-Person View, Introduces \"Most Realistic\" Crowd System
CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed through several intriguing job postings. A key detail emerging from these postings? The sequel will remain a first-person experience, foregoing any third-person perspectives. This might disappoint fans hoping for a change of view.
Image: steamcommunity.com
A Senior Gameplay Animator is sought to craft detailed first-person animations, particularly focusing on weapon interactions and gameplay mechanics. The absence of any mention of third-person animation strongly suggests the studio's commitment to a first-person-only approach.
A separate posting for an Encounter Designer highlights a groundbreaking "most realistic crowd system ever seen in games." This system will dynamically react to player actions, creating immersive environments with natural NPC interactions. The role involves collaborating across teams to design complex scenarios with multiple solutions, utilizing NPC behaviors, interactive objects, loot points, and environmental storytelling.
Furthermore, one posting confirms that multiplayer functionality is under consideration for the sequel, albeit in its early stages of development.
Cyberpunk 2, codenamed Project Orion, is being built using Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer at CD Projekt RED revealed their personal involvement in voicing intimate scenes in Cyberpunk 2077. Interestingly, fans of Kingdom Come: Deliverance 2 have spotted a character seemingly paying homage to Johnny Silverhand.
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