Diablo 4 Was a Batman Arkham-Style Roguelite Initially
暴雪曾计划将《暗黑破坏神4》打造成一款更具冲击力的动作冒险游戏,并加入永久死亡机制,这是由《暗黑破坏神3》总监Josh Mosqueira透露的。
《暗黑破坏神3》总监希望《暗黑破坏神4》带来全新体验
《暗黑破坏神4》最初设想:Roguelike风格的动作冒险,最终未能实现
据《暗黑破坏神3》总监Josh Mosqueira透露,《暗黑破坏神4》原本可能是一款完全不同的游戏。它并非沿用暗黑系列的核心动作RPG玩法,而是被构想成类似《蝙蝠侠:阿卡姆》系列的动作冒险游戏,并融入Roguelike元素。
这源自彭博社记者Jason Schreier的著作《Play Nice: The Rise and Fall of Blizzard Entertainment》中的章节节选,最近在WIRED的一篇报道中被分享。暗黑团队的关键人物深入探讨了从《暗黑破坏神3》时代到《暗黑破坏神4》的事件。由于《暗黑破坏神3》被视为暴雪的失败之作,Mosqueira表示他希望在暗黑系列中创造一些全新的东西。
当时,该项目代号为“Hades”,由几位艺术家和设计师与Mosqueira一起构思了早期版本的《暗黑破坏神4》。这个版本的《暗黑破坏神4》将采用肩视角,而不是俯视角。此外,类似于《蝙蝠侠:阿卡姆》系列,战斗将更加动作化,更具“冲击力”。更有趣的是,如果玩家死亡,将面临永久死亡,角色彻底消失。
尽管Mosqueira获得了暴雪高层对大胆尝试不同暗黑作品的信心,“一系列因素”最终导致暗黑团队无法将这款Roguelike风格的《暗黑破坏神4》变成现实。其中一个原因是,“Hades”项目雄心勃勃的阿卡姆式合作多人游戏元素难以实现,设计师开始质疑:“这还是暗黑破坏神吗?”设计师Julian Love沉思道:“控制方式不同,奖励不同,怪物不同,英雄不同。但它很黑暗,所以它是一样的。”此外,暴雪的开发者逐渐相信,这款Roguelike风格的《暗黑破坏神4》实际上将成为一个与暗黑系列完全不同的全新IP。
《暗黑破坏神4》最近推出了第一个大型资料片DLC,“憎恨之器”。“憎恨之器”将玩家带到邪恶的纳哈图领域,设定在1336年,深入探讨了主要邪恶之一墨菲斯托及其对庇护之地错综复杂的阴谋。您可以在下面的文章中查看我们对《暗黑破坏神4》DLC的评论!
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