GTA 6 will not initially launch on PC, even though it has a big market share
Take-Two Interactive CEO Strauss Zelnick recently commented on the company's staggered platform release strategy, particularly concerning the highly anticipated Grand Theft Auto VI. Zelnick acknowledged that delaying the PC release of GTA 6 will result in a significant revenue shortfall—approximately 40% of typical PC launch revenue. However, Take-Two remains committed to its established release model of prioritizing console launches.
This approach aligns with the historical release pattern of the GTA franchise, where PC releases have consistently been delayed. This delay, in part, stems from Rockstar's complex relationship with the modding community. Importantly, Zelnick clarified that declining sales of PlayStation 5 and Xbox Series consoles are not driving this decision; GTA 6's release strategy remains independent of current console market trends.
Assuming a fall 2025 release for consoles, PC gamers may need to wait until 2026 to experience GTA 6. The game's launch carries immense weight, not just for Take-Two Interactive but for the entire gaming industry. The initial teaser trailer shattered YouTube viewership records, fueling anticipation that GTA 6 could surpass the $1 billion sales mark, potentially setting a new benchmark and positively impacting the broader gaming market.
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