Esports Game Severs Backlash, Triggers Skin Price Adjustments
Following significant player backlash, Spectre Divide's developer, Mountaintop Studios, swiftly adjusted the pricing of in-game skins and bundles mere hours after the online FPS title's launch. This article details the developer's response and the ongoing community reaction.
Spectre Divide Addresses High Skin Prices After Player Outcry
Partial Refunds for Early Purchasers
Mountaintop Studios announced a price reduction of 17-25% across in-game weapons and character skins, as confirmed by game director Lee Horn. This decision, made shortly after release, directly addresses widespread criticism regarding the initial cost of cosmetic items. The studio acknowledged player feedback, stating in an official announcement, "We've heard your concerns and are implementing these changes. Weapons and outfits will see a permanent price decrease of 17-25%. Players who bought items prior to this adjustment will receive a 30% SP [in-game currency] refund." The controversial Cryo Kinesis Masterpiece bundle, initially priced at approximately $85 (9,000 SP), exemplified the pricing issues that fueled the player revolt.
The 30% SP refund, rounded up to the nearest 100 SP, applies to pre-reduction purchases. However, the Starter Pack, Sponsors, and Endorsement upgrades remain unaffected. The studio clarified that these packs "will not be adjusted. Anyone who purchased the Founder's Pack/Supporter Pack and these items will receive the additional SP."
While some players welcomed the price adjustments, the reaction remains mixed, mirroring the game's currently negative 49% Steam rating. Negative reviews flooded Steam, resulting in "Mixed" overall reviews. Social media reflected this divided opinion. One player on Twitter (X) commented, "Not quite enough, but it's a start! Glad you're listening to feedback." Another suggested, "Allowing individual item purchases from packs (like hairstyles) would likely increase revenue."
Conversely, other players expressed continued skepticism. One fan criticized the timing, stating, "This should have been done beforehand, not as a reaction to upset players. Continued pricing issues will likely hinder the game's longevity, especially with increasing F2P competition." The developer's response, while addressing immediate concerns, highlights the ongoing challenge of balancing monetization with player satisfaction in free-to-play games.
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