Ghost of Yotei Will Be Less Repetitive Than Tsushima
《对马岛之魂》的续作《幽灵:夜啼》似乎将解决其前作2020年动作冒险游戏中受到的尖锐批评,开发商Sucker Punch承诺将“平衡”其开放世界游戏玩法的“重复性”。
《幽灵:夜啼》承诺玩家“自由探索”
《对马岛之魂》粉丝强烈批评游戏重复性
在接受《纽约时报》采访时,索尼和开发商Sucker Punch透露了他们为《幽灵:夜啼》准备的内容,这是《对马岛之魂》的续作,以其新主角阿津的旅程为中心。创意总监Jason Connell表示,《幽灵:夜啼》的另一个新方面将是减少重复的开放世界游戏玩法。
Connell告诉《纽约时报》:“制作开放世界游戏的一个挑战在于,一遍遍地做同样的事情的重复性。我们想以此为平衡点,并找到独特的体验。”此外,Connell还证实,与前作相比,《幽灵:夜啼》将允许玩家“除了像武士刀这样的近战武器外,还可以掌握枪械”。
尽管《幽灵:夜啼》的前作在Metacritic上的评分舒适地达到了83/100,但对其游戏玩法的批评却很尖锐。“一次称职但肤浅且过于熟悉的尝试,试图在13世纪武士的世界中复制《刺客信条》风格的开放世界冒险,”一个评论聚合网站上的评论写道,另一个评论与之相符,称这款游戏本可以“受益于更小的范围或更线性的结构”。
粉丝们也对《对马岛之魂》明显的重复性发表了评论,这稍微损害了这款原本令人惊艳的动作冒险游戏体验。“《对马岛之魂》很漂亮,但非常重复且枯燥,”一位玩家谈到这款游戏时说,“问题是它很快就变得重复了。整个游戏中只有5种敌人。有剑客、剑盾手、长枪手、大块头和弓箭手。”
Sucker Punch似乎打算解决可能导致《幽灵:夜啼》失败的问题——其前作被广泛批评的重复性——以及增强开发商认为是该系列标志性的电影风格和视觉效果。“当我们开始制作续集时,我们首先问自己的是‘幽灵游戏的DNA是什么?’”创意总监Nate Fox在采访中说。“它是关于将玩家带到日本封建时代的浪漫和美丽之中。”
2024年9月State of Play发布会上宣布,《幽灵:夜啼》将于2025年在PS5上发布。正如Sucker Punch高级传播经理Andrew Goldfarb在最近的PlayStation博客文章中所说,这款游戏承诺让玩家“自由探索”夜啼山的美丽,并且“按照自己的节奏”。-
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