Yakuza Like a Dragon Devs, True to Their Game, Encourage \"Fights\" and Confrontation
Jan 22,25
《如龙》系列开发团队:良性冲突,成就更佳游戏
在与Automaton的采访中,《如龙》系列的开发团队分享了他们独特的幕后动态,以及如何利用健康的争论和内部冲突来制作更好的游戏。
系列总监堀井雄介透露,如龙工作室(Ryu Ga Gotoku Studio)团队成员之间的内部冲突不仅常见,而且被视为改进游戏质量的一种方式。“如果设计师和程序员发生争执,策划者的职责就是调解,”堀井解释说,并补充说这种争论可能是有成效的。
“毕竟,如果没有争论和讨论,你只能期望得到一个平淡无奇的最终产品。因此,冲突总是受欢迎的,”他补充道。他还进一步解释说,从这些冲突中获得的重要一点是确保它们能带来积极的结果。“如果冲突没有带来富有成效的结论,那么争论就毫无意义,所以策划者有责任引导每个人朝着正确的方向前进。关键在于要有健康和富有成效的冲突。”
堀井还提到,工作室的团队倾向于“步调一致地战斗”,而不是避免冲突。“我们根据创意的优劣来接受意见,而不是根据哪个团队提出的,”他说。与此同时,工作室也不害怕拒绝那些不符合他们高标准的想法。“我们也确保‘无情地’否决糟糕的想法,所以归根结底是在进行辩论和‘战斗’,以制作一款好游戏。”
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