AoT Revolution Update 3 Enhances Gameplay

Feb 25,25

Attack on Titan Revolution Update 3: A Foundation for the Future

Update 3 for Attack on Titan Revolution on Roblox delivers a substantial wave of quality-of-life improvements, balance adjustments, and bug fixes, enhancing the overall gameplay experience. While lacking a single, groundbreaking feature, the cumulative effect of these smaller changes results in a smoother, more polished game.

Attack on Titan Revolution Update 3: Refinement and Stability

Notable improvements include the introduction of a Winter Tokens event, new auras for the Armored Titan raid, and the integration of Roblox chat into the 2D lobby. Several bug fixes address unusual Titan behavior, such as T-posing after building impacts and failure to attack players directly below. Skill-related fixes target the Charge and Founder's Will abilities, while Thunderspear adjustments aim to optimize its effectiveness.

This update primarily focuses on resolving long-standing issues, with a relatively modest addition of new content. Following closely on the heels of the content-rich 2.5 update (which introduced the Armored Titan Raid and Thunderspears), Update 3 serves as a crucial foundation for future expansions.

For players eager to maximize their experience, a comprehensive list of active codes is available here. The complete patch notes are detailed below:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat enabled in the main 2D lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyssion" - Epic, "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Optimized streaming properties for improved performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for enhanced performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • Armored Titan raid cosmetic drops ("Marleyan Patch," "Young Reiner's Attire") are now sellable for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General fixes implemented; starting cutscenes are now synchronized.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button added.

Thunderspear Questline Framework Changes:

  • Fixed issue where boxes remained on the player after shifting/ejecting.
  • Resolved continuous supply objective after completion.
  • Retrieving a box now grants +1 quest progress to the individual player, not the entire mission team.
  • Supply mission boxes now spawn in random locations.
  • Questline no longer starts in missions for players below Prestige 1.
  • Fixed missing cart on the convoy horse in the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • Increased Battle Pass XP gain upon mission completion.

Mission Adjustments:

  • Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Modified difficulty drop chances (scrolls/serum).
  • Revamped formula for applying the luck multiplier (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Adjustments:

  • Adjusted item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped formula for applying the luck multiplier (uses cumulative frequency).

Thunderspear Adjustments:

  • Increased M1 falloff damage.
  • Reduced detonation range by 5.0%.
  • Reduced self-damage explosion radius.
  • Reduced refill count by 1 in missions and 3 in raids.

Family Buff Adjustments:

  • Reiss Family: "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.
  • Fritz Family:
    • "Founder's Will" duration increased (10s > 20s in shifter form, 15s > 20s).
    • "Founder's Will" is now affected by "Tactician" memory.
    • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
    • "Founder's Will" cooldown increased (45s > 90s).
    • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
    • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
    • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG per 1.0% health lost).
    • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
    • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
    • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry instead of gradual loss.
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked similarly to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill. Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Addressed Titans breaking and T-posing after hitting buildings.
  • Fixed shifting damage not properly converting with spears equipped.
  • Resolved Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears failing to kill Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to self-inflicted Thunderspear damage while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance.
  • Fixed uninteractable chest/reward screen after shifting/ejecting.
  • Fixed Female Titan's roar effect constantly visible when shifting/ejecting in the Guard mission.
  • Prevented flinging the Escort mission objective by standing in front of the horse(s).
  • Fixed missing blades/spears buttons in the equipment screen on mobile devices.
  • Fixed Titans not attacking players directly underneath.
  • Fixed hook assist sometimes breaking.
  • Fixed double boost on mobile while refilling.
  • Fixed Shifter skills not hitting Titan napes properly.
  • Fixed being flung when picking up a Titan.
  • Fixed follow rewards sometimes breaking the UI.
  • Fixed gems not properly stacking with "Gem Fiend" memory and Fritz family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
  • Fixed visual representation of "Black Flash" perk from raid chests.
  • Fixed inability to use Thunderspear skills if a spear is fired before a cutscene.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed. The Armored Titan boss has "Armor" penetrable to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% based on remaining armor. A soft cap prevents the Armored Titan from falling below 75.0% health.
    • Phase 2: The Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Armored Titan while fighting Titan waves.
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