2XKO Alpha Playtest Feedback Taken into Serious Consideration
2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay
The 2XKO Alpha Lab Playtest, only four days old, has already generated a significant amount of player feedback. This article details how 2XKO plans to address these concerns.
Gameplay Refinements Based on Community Input
2XKO director, Shaun Rivera, announced via Twitter (X) that the upcoming fighting game will undergo adjustments based on playtest feedback. The game's League of Legends connection attracted a substantial player base, leading to a flood of online feedback and gameplay clips showcasing devastating, and arguably unfair, combos.
Rivera acknowledged the "really creative" combos discovered by players, which allowed for extended periods of uninterrupted attacks, leaving opponents with minimal control. While praising the creativity, he stated that excessively long combos with low-to-zero opponent agency are undesirable.
Significant changes will include reducing the frequency of Touch of Death (TOD) combos – instant-kill combos from full health. The goal is to maintain the game's fast-paced action while ensuring balance and engaging gameplay. While some TODs were anticipated, Rivera confirmed that the team is analyzing data and player feedback to ensure TODs remain exceptional outcomes requiring high skill and resource management.
Tutorial Mode Improvements
Criticism also targeted 2XKO's Tutorial Mode. While the game is considered easy to learn, mastering its complexities presents a greater challenge, especially exacerbated by the lack of skill-based matchmaking in the playtest. Professional player Christopher "NYChrisG" described 2XKO as potentially not accessible to all players, citing its complex six-button input and intricate gameplay mechanics comparable to titles like Marvel vs. Capcom: Infinite.
Rivera responded to this feedback, stating that the current tutorial is a "rough pass" and will see significant improvements, acknowledging the need for more comprehensive onboarding. A Reddit post by a tutorial team member actively solicits player suggestions for improvement, with players proposing structures similar to Guilty Gear Strive and Street Fighter 6, more in-depth training, and advanced tutorials covering concepts like frame data.
Positive Player Reception
Despite the criticisms, 2XKO has received overwhelmingly positive feedback. Professional players, such as William "Leffen" Hjelte, streamed extensive gameplay sessions, and the game attracted thousands of Twitch viewers, peaking at 60,425 on its first day.
While still in closed alpha with no release date, 2XKO shows strong potential, boasting impressive viewership and a dedicated community actively participating in its development. The game undoubtedly requires further refinement, but the wealth of feedback and engagement suggest a bright future.
Interested in participating in the Alpha Lab Playtest? Further information on registration can be found in the linked article (link not provided as it was not included in the original text).
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