Reynatis访谈:创意制片人Takumi,场景作家Kazushige Nojima和作曲家Yoko Shimomura讨论游戏,咖啡等等
这次广泛的采访深入研究了Furyu的动作RPG Reynatis ,该作品于9月27日由NIS America于9月27日发行。我们从创意制作人Takumi,场景作家Kazushige Nojima和作曲家Shimomura听到。对话涵盖了灵感,合作,发展挑战等等。
Takumi讨论了他在将 Reynatis 带入生活中的角色,从最初的概念到最终产品。他对绝大多数积极的国际反应表示高兴,将其与更为保留的日本接待处形成鲜明对比。在承认Tetsuya Nomura的作品(特别是 最终幻想与XIII )的影响时,他强调了 Reynatis '独特身份是他自己的创造。
访谈涉及大流行期间游戏的开发,计划的更新解决了玩家反馈,以及涉及Nojima和Shimomura的协作过程,该过程涉及通过社交媒体和消息传递应用程序进行直接的非正式沟通。
TAKUMI reveals his personal connection to Nomura's work, explaining his desire to create a game that fulfilled the potential of *Versus XIII*'s unrealized vision, seen through the lens of a dedicated fan.
The discussion extends to the game's development across multiple platforms, the challenges of balancing visual fidelity with performance, and FuRyu's evolving approach to PC development. The collaboration with Square Enix for the *NEO: The World Ends With You* crossover is detailed, highlighting the unconventional, direct approach taken by TAKUMI.
TAKUMI shares his favorite works by Nojima and Shimomura, emphasizing the profound impact of *Kingdom Hearts* on his personal development and creative vision. He also discusses the action game influences on *Reynatis*, while clarifying its unique position within the FuRyu catalog.
The interview continues with insights into the game's three-year development cycle, the impact of the pandemic on the process, and the planned post-launch DLC content.
Takumi解释了在多个平台上发布 reynatis 的决定,并确认在最大化覆盖范围和在单个平台上优化性能之间的权衡。他还讨论了Furyu PC开发的未来及其智能手机端口的方法。
Xbox发行的问题得到了解决,Takumi表示个人兴趣,但承认目前在日本缺乏市场需求是一个重大障碍。他对玩家体验游戏的长期内容并避免破坏者表示兴奋。
The interview concludes with discussions about potential future art books and soundtracks, TAKUMI's personal gaming preferences, and his favorite projects. He emphasizes the strong thematic resonance of *Reynatis*, particularly for those feeling stifled or marginalized by societal pressures.
The email portion of the interview features Nojima and Shimomura's perspectives on their involvement, their creative processes, and their thoughts on *Reynatis*. They share their favorite aspects of the project and offer insights into their evolving approaches to storytelling and composition.
The interview concludes with a lighthearted question about coffee preferences, providing a final glimpse into the personalities behind *Reynatis*.
文章以行动呼吁结束,鼓励读者体验 reynatis ,并强调作者最近进行的其他访谈。
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