Space Marine 2 developer studio boss prophesies the death of AAA games
Recently, Saber Interactive's head, Matthew Karch, shared his perspective on the future of the gaming industry, predicting the decline of the high-budget AAA game era. He stated, "I think the era of $200, $300, $400 million AAA games is coming to an end. I don't think it's necessary. And I don't think it's appropriate...I think if anything has contributed to job losses [mass layoffs in the game industry] more than anything else, it's a budget of a few hundred million dollars [for games].”
Karch's assessment reflects a growing sentiment among developers. The term "AAA," once synonymous with high budgets, superior quality, and low risk, is now viewed as outdated and even detrimental. It's increasingly associated with profit-driven competition that compromises quality and innovation.
Revolution Studios co-founder, Charles Cecil, echoed this sentiment, calling the term "silly and meaningless." He attributed the industry's shift, not for the better, to the significant financial investments made by major publishers. He explained, "It's a meaningless and silly term. It's a holdover from a period when things were changing, but not in a positive way." Ubisoft's Skull and Bones, marketed as a "AAAA game," is cited as a prime example of this trend.
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