Pity System in RAID Shadow Legends: Does It Boost Your Chances?

May 05,25

RAID: Shadow Legends is renowned for its RNG-based (random number generator) mechanics, particularly when it comes to summoning champions from shards. The thrill of pulling shards can be exhilarating, yet it often leads to frustration, especially during long dry spells without landing a Legendary champion. To mitigate this, Plarium introduced what the community refers to as the “Pity System.” In this guide, we delve into the workings of this system, its effectiveness, and its impact on free-to-play (F2P) and low-spender players.

What Is the Pity System in RAID: Shadow Legends?

The Pity System is an under-the-hood mechanic designed to boost your chances of summoning higher rarity champions, such as Epics and Legendaries, the longer you go without obtaining one. Essentially, the game rewards perseverance by incrementally increasing your odds of a successful pull after a streak of bad luck. This mechanism aims to break the monotony of prolonged "dry streaks" where players might go through dozens, or even hundreds, of pulls without a desirable champion. While Plarium does not overtly mention this system within the game, its existence has been verified by dataminers, developers, and the collective experience of the player base.

blog-image-(RAIDShadowLegends_Guide_PitySystem_EN2)

Sacred Shards

For Sacred Shards, the base chance of pulling a Legendary champion stands at 6% per pull. The Pity System kicks in after 12 pulls without a Legendary:

  • After your 12th Sacred pull with no Legendary, each subsequent pull increases your Legendary odds by 2%.
  • This means your chances improve as follows:
    • 13th pull: 8% chance
    • 14th pull: 10% chance
    • 15th pull: 12% chance

Is the Pity System Helpful for the Average Player?

The utility of the Pity System for the average player isn't straightforward. While it's designed to offer a safety net, many players argue that the threshold for the Pity System to activate is set too high. Often, players receive a Legendary champion before reaching the point where the Pity System would significantly boost their chances. Thus, the real question becomes: How can the system be optimized to better serve the community?

For free-to-play (F2P) players, the grind for shards without the reward of a Legendary can be particularly disheartening. The presence of the Pity System is undeniably beneficial in a gacha game like RAID: Shadow Legends, yet there's room for improvement. Suggestions include reducing the number of pulls needed to trigger the Pity System, perhaps from 200 to 150 or 170 pulls. Such adjustments could help players conserve shards and make the system feel more impactful.

To enhance your RAID: Shadow Legends experience, consider playing on a larger screen using your PC or laptop with a keyboard and mouse through BlueStacks, offering a more immersive and smoother gameplay experience.

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