How Doom’s Combat Evolves Alongside Modern Metal Music
Doom's iconic blend of demonic imagery and relentless action has always resonated deeply with the energy of metal music. From its thrash metal roots to its modern explorations, the series' soundtrack has consistently evolved alongside its gameplay, mirroring the genre's own transformations. The sheer auditory assault of any Doom soundtrack instantly evokes the visceral intensity of a metal concert, a connection that's been a defining characteristic of the franchise for over three decades.
The original 1993 Doom, heavily influenced by late 80s and early 90s metal giants like Pantera and Alice in Chains, established this sonic foundation. Tracks like "Untitled" (E3M1: Hell Keep) bear a striking resemblance to Pantera's "Mouth of War," showcasing the direct influence on the game's driving, thrash-inspired score. This aggressive, fast-paced soundtrack perfectly mirrored the game's breakneck speed and relentless combat, propelling players through Mars's infernal corridors with a soundtrack as intense as the gameplay itself. Composer Bobby Prince's work remains a timeless classic, perfectly capturing the rhythm and energy of Doom's unforgettable gunplay.
Doom: The Dark Ages - Gameplay Screenshots






This trend continued for over a decade until the 2004 release of Doom 3, a survival horror-inspired departure. Its slower, more deliberate pace demanded a new sonic approach. While Trent Reznor's involvement was initially considered, Chris Vrenna (Nine Inch Nails) and Clint Walsh ultimately helmed the soundtrack, crafting a score reminiscent of Tool's atmospheric and complex soundscapes. Doom 3's main theme could easily fit as a bonus track on Lateralus, its unconventional time signatures and unsettling atmosphere perfectly complementing the game's sci-fi horror setting.
Doom 3, while commercially successful, remains an outlier in the series. Its release coincided with a shift in the FPS landscape, marked by the rise of console shooters like Call of Duty and Halo, and a similar evolution in metal music, with the aftermath of nu-metal's peak. While the influences of that era could have been interesting, the Tool-inspired direction proved a fitting choice for Doom 3's unique atmosphere.
The 2016 reboot marked a triumphant return to form, embracing the frenetic energy of the original. Mick Gordon's groundbreaking soundtrack, a blend of heavy metal and industrial soundscapes, became an integral part of the game's identity. The visceral impact of tracks like "BFG Division" perfectly captured the brutal, relentless gameplay, pushing the boundaries of both the shooter and metal genres. This success raised the bar, setting a high standard for the sequel.
Doom Eternal (2020), while featuring Gordon's unmistakable influence, faced production challenges, resulting in a soundtrack that, while still heavily metal, leaned further into metalcore, reflecting the prevailing trends of the late 2010s. The influence of bands like Bring Me the Horizon and Architects is palpable, adding a more modern edge to the sound. This shift in musical style mirrored the game's gameplay, which incorporated more platforming and puzzle elements alongside the intense combat.
While Doom Eternal is a fantastic game, many prefer the raw intensity of its predecessor. The comparison to Architects' evolution – from the raw power of All Our Gods Have Abandoned Us to their later, more refined works – is apt. Both Doom 2016 and All Our Gods Have Abandoned Us hit a perfect balance of intensity and precision. Eternal, while excellent, doesn't quite replicate that same visceral impact for all.
Doom: The Dark Ages presents a fascinating new chapter. The recent Xbox Developer Direct showcased a revamped combat system, demanding a soundtrack to match. Finishing Move (Borderlands 3, The Callisto Protocol) is composing the score, drawing inspiration from both classic and modern metal. The slower, more deliberate pace of The Dark Ages, coupled with the introduction of mechs and other elements, requires a soundtrack that can shift between crushing heaviness and lighter, more agile moments. The influence of bands like Knocked Loose, with their seismic breakdowns and thrash-like energy, is already evident.
The Dark Ages' design, inspired by both classic Doom and modern influences like Titanfall 2, mirrors the evolution of modern metal, embracing experimentation and pushing boundaries. The combination of intense combat with the ability to mount creatures and pilot mechs creates a unique gameplay experience. This parallels the broader experimentation within modern metal, incorporating electronic, hip-hop, or even reggaeton influences, as seen in bands like Bring Me the Horizon and Knocked Loose.
The future of Doom looks bright. The Dark Ages promises to deliver on all fronts, with its combat and soundtrack working in perfect harmony. While combat will always be king, the soundtrack will undoubtedly play a crucial role in shaping the overall experience. The glimpses we've seen so far are incredibly promising, hinting at a potential new favorite metal album for many gamers.
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